3D Reference Images of Man, Woman, Cartoon for modeling Part 01
There are Three popular ways to represent a model:
1) Polygonal modeling- Points in 3D space, called vertices, are connected by line segments to form a polygonal mesh. The vast majority of 3D models today are built as textured polygonal models, because they are flexible and because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons.
2) Curve modeling - Surfaces are defined by curves, which are influenced by weighted control points. The curve follows (but does not necessarily interpolate) the points. Increasing the weight for a point will pull the curve closer to that point. Curve types include Nonuniform rational B-spline (NURBS), Splines, Patches and geometric primitives
3) Digital sculpting - Still a fairly new method of modeling, 3D sculpting has become very popular in the few short years it has been around. There are currently 3 types of digital sculpting: Displacement, which is the most widely used among applications at this moment, volumetric and dynamic tessellation.